
- #Buidling bases state of decay walkthrough how to#
- #Buidling bases state of decay walkthrough free#
Rain Collector - Provides you with base-wide water for the cost of one building material. Watchtower - This will cost you five building materials, and allows you to set an armed guard that’ll reduce the threat level on your home base. Lounge - Costs five building materials to create, but provides you with one bed and a large morale boost. Latrine - Requires just one building material and one case of chemicals, and provides a boost to morale. Shooting Range - Basically works the same as the fighting gym, but with a bonus to stamina and shooting. Fighting Gym - A fighting gym will cost you five building materials to create, but you can gain a health and fighting bonus from it. Hydroponics - This will require five building materials, two scraps of circuity, and one box of seeds, as well as water and power, but it’ll provide you with three food items per day. Farm - For five building materials and one box of seeds, you can create a farm that’ll provide you with two food items per day. Still - Not only can the still provide you with base-wide water, but you can also use it to create fuel items. Garden - The garden will set you back by five building materials, but will provide one food item a day for your community. Barracks - This is a larger set of beds, requiring five building materials to create four beds. Infirmary - Costs three building materials to create, and can let you craft cure and other medical items, as well as nursing Blood Plague victims. Outdoor Beds - Two beds requiring three building materials, albeit suffering from a morale penalty due to being outside. Sheltered Beds - Two beds, requiring three building materials. Auto Shop - For ten building materials and two scraps of circuitry, you can craft vehicle upgrades and improve vehicle durability. Forge - Does what it says on the tin, as for ten building materials and two cases of chemicals, you can craft melee weapons, materials, and parts. Staging Area - Costs five building materials, and will help reduce the build time for other facilities. Kitchen - You’ll need five building materials for a Kitchen, but this will let you craft food, which can aid both your health and stamina.
Workshop - This requires three building materials, and will let you craft explosives and fix your damaged weapons. You’ll have a range of options to choose from, but we can list out all the categories of building just below, so you know which kind of buildings will benefit your Home Base. Simply head to a vacant lot marked by a transparent orange line, and you can select one of many new buildings to begin construction of in said plot, provided that you’ve got the necessary building materials to do so. #Buidling bases state of decay walkthrough free#
Once you’ve cleared out the perimeter of zombies, the base is all yours, and it’s here that your band of survivors will call home.Īfter being instructed to build an Infirmary to help patients with Blood Plague in the tutorial section of State of Decay 2, you’re free to bolster your Home Base with a range of new buildings. No matter which one of the three maps you choose to venture out to at the beginning of State of Decay 2, you’ll always establish your main home Base when you arrive in the map after the tutorial.
For all you need to know in our beginner's guide for the game, make sure to head over to our State of Decay 2 guides hub.
#Buidling bases state of decay walkthrough how to#
In this State of Decay 2 bases guide, we'll be walking you through the best State of Decay 2 base locations, how to get your home base camp up to scratch the functioning as quickly as possible, as well as pointing out the best State of Decay 2 starting base, so you know where to head as soon as the tutorial section is over.īut we've got plenty more guides here at USgamer to help you on the journey through the zombie apocalypse. Your State of Decay 2 base is going to be absolutely paramount if you want to survive the zombie onslaught and save as many people as possible.